GREEN: The Green Craft Constellation is focused on crafting and utility-centered upgrades.īLUE: The Blue Warfare Constellation focuses primarily on increasing player damage, healing and defenses. Passive Skillsīelow you will find the recommended Active and Passive Champion Point Stars for this build, broken down into 300, 600, 900, and 1200 CP ranges.įor more information on Champion Points click on a Star name below or browse our detailed Champion Points Guides. Keep up especially Degeneration + Trap and Bane for the Buffs in Combination with Dawnbreaker and Radiant Oppression as Execute until the end! Do not Barswap with Radiant Oppression same stuff as Sweep, clunky with Channeled Abilities (time loss). Reapply every DOT at around 25-30% and drop Power of the Light at ~15% (drop Ritual, Stampede, Carve and Potl earlier in actual Content at ~25-30% only did it because of Magicka Issues!) Use Dawnbreaker after 2x Shooting Stars to empower Execute. Replace Puncturing Sweep for Radiant Oppression at ~40%. Puncturing Sweep Spam until a DOT expires (except for Carve - don’t let this expire)! Do not Barswap with Puncturing Sweep, only with Trap, POTL or Deadly Cloak! Vampire’s Bane - Stampede - Carve - Ritual of Retribution - Barswap, then Main Weapon: DUAL WIELD - Click on a Skill Name to learn moreīackup Weapon: TWO HANDER - Click on a Skill Name to learn moreĭeadly Cloak into Shooting Star - Barbed Trap - Barswap - Degeneration - Barswap - Power of the Light - Barswap Minor Heroism or Spell Power Potions Skills For more details on all ESO Races and passive bonuses be sure to check out our Full ESO Race Guide. The optimal DPS race for this build will be High Elf due to their bonus Weapon and Spell Damage, Max Magicka and additional sustain. This effect scales off the higher of your Weapon or Spell Damage. Set bonus (2 items) Dealing damage with Critical Charge causes enemies to bleed for 1054 Bleed Damage over 10 seconds. ![]() The beam is broken if the enemy moves 8 meters away from you. Every second, this damage increases by 100%. The beam deals 2010 Flame Damage every 1 second to your enemy for 6 seconds. ![]() Set bonus (1 item) Adds 657 Critical Chance (2 items) When you damage a nearby enemy with a Light or Heavy Attack, you have a 33% chance to create a beam of fire that will connect you to your enemy. Each stack increases your Weapon and Spell Damage by 63. Standing in the ring grants you a stack of Siroria's Boon for 5 seconds. This effect can occur once every 10 seconds. (4 items) Adds 1096 Maximum Magicka (5 items) Adds 1096 Maximum Magicka, Dealing direct damage with a single target attack creates a ring of fire beneath you for 10 seconds. Set bonus (2 items) Adds 129 Weapon and Spell Damage (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage. Harmful winds deal 52 Physical Damage per stack every 1 second. ![]() (4 items) Adds 657 Critical Chance (5 items) Adds 1096 Maximum Stamina, Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. ![]() Set bonus (2 items) Adds 657 Critical Chance (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. The recommended Monster Set for this build to maximize DPS will be Zaan.įor our backbar weapon, the Merciless Charge set, also known as the Maelstrom Two-Hander can add some additional DPS damage via its proc as well. Both of these Trials sets can be obtained from Cloudrest and provide plenty of extra damage as long as you can maintain your light attacks consistently. Our primary damage sets on this build are Perfected Arms Of Relequen and Perfected Mantle Of Siroria.
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